Multiplayer, however, is a whole different story. That, my friends, is a quick-fix bandage for piss-poor level design. But the game knows you may get lost, so after a while, your HQ "plots a course" for you, meaning it draws a big trail on the ground pointing you to where you're long overdue. But through a lot of the game, I was screaming, "What the f*** am I supposed to be doing now?!?" and wandering about aimlessly in areas that I wasn't meant to go into at that time. Now, I can appreciate nonlinear gameplay. Are these crazies playing the same game as me? This first-person shooter sticks to its "futuristic James Bond" roots, so I didn't mind stuff like the cornball villains and dialogue. I'm not sure what upsets me more: the horrendous mess that is Perfect Dark Zero's singleplayer game or all the glowing reviews out there (including Che's).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |